Did you see Black Mirror on Channel 4 recently? It's a bleak and paranoid set of 3 parables of a future with unintended consquences. Created by Charlie Brooker, all three are available to watch now on 4OD.


Our social tools are not an improvement to modern society, they are a challenge to it.

 Clay Shirky, Here Comes Everybody


The first two episodes, written by Brooker, feature plenty of his favoured themes - degredation, the public's obsession with celebrity and the elite, exploitation, the media, herd mentality, immorality - a high-profile political figure is forced to have sex with a pig, a TV talent shows run by porn barons, that kind of thing. 

The first episode wasn't set in the future, but felt like a more deviant and sneering version of the present. A society more akin to YouTube comments. The second episode used a more dramatic but  contrived futurism that felt more like living in a Nintendo Wii game. @AlxButterworth pointed out it's use of an idea from new media artist Jeffrey Shaw c. 2000. This more familiar  nature of this futurism was certainly intentional - it's satirical and exaggerated. The first was set today, the second was a kind of future imagined by Nintendo Wii, but the third was a futurism more sophisticated, more Apple-esque or Rams. Some kind of Swiss school of horror.
I don't mean this to distract from the quality of these first two episodes, they were brilliant and entertaining. But it's specifically the third episode that I found really interesting as a piece of design fiction. This is a great example of what design fiction can do for us - the prototyping of the future to make sure were don't fuck it up for ourselves. You could argue that all science fiction does this, but with this episode it feels so possible, so familiar and desirable that it makes it all the more chilling.
SPOILER ALERT: Make sure you've seen it first before you read the rest of this and from here on I'll assume you've seen it.
The third episode was leagues ahead of the first two, don't you think? The style of futurism was retro (the cars, the houses) but the bionic devices and their interfaces were more stylish, simplistic and felt like the kind of things you would really expect of the future. They were subtractive.
They even had classic cars (the maroon one is a Ford Zephyr, apparently). Perhaps the 3D printers of the future can knock out a shiny new VW Karmann Ghias as easily as today's 3D printers churn out blobby grey trinkets. The presence of classic cars felt like a nod to our present obsession with polaroid filters a la Instagram and Hipstamatic, a kind of borrowed sentimentalism.
You can see how such an invention as Willow Grain could come about - an implant that allows you to play back any memory you've ever experienced, not just see but taste, smell and feel. Yes please, I'll have some of that. 
And their ability to see information augmented with their vision feels very much like the bionic contact lenses that we hear about on a regular basis.
This final episode wasn't written by Brooker but was penned by Jesse Armstrong, who is known for Peep Show and The Thick of It.
It almost feels like a public service. Brooker and Armstrong are saying "hang on chaps, let's not rush into all this. I know it looks fun but we're going to think up some really horrid scenarios that might make  you think twice."
Mike Laurie

Mike Laurie

Mike plans digital things, mostly services, usually quite sociable ones. He lives in South East London with his wife and 3 kids. Despite working for 10 years with brands such as BlackBerry, Nestlé, Channel4, Sky and Cancer Research, Mike still hasn't managed to work out what it is he really wants to be when he grows up.
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